Warcrow     

Species: Scarecrow. Breed/Type: Warcrow. Class: Fiend. Align: Evil.

Gender: None.

 

Level: 4 + 1-D4. Damage-Points: 1-D10 x level.

Number encountered: 1-D4.

Experience-Points: 10 x level.

 

Characteristics:

Awareness: Hearing: 20, Sense of Smell : 0, Sixth Sense: 0, Taste: 0, Touch: 24, Vision: 25

Charisma -: Appearance: Scarecrow. Speech: 18 (althought this creature only manically shrieks and laughs). Constitution: 28, Coordination: 22, Dexterity: 24, Intelligence: 21. Mental-Strength: 30, Strength: 25, Wisdom: 1.

 

Movement:

Flying: Can't. Grounded: 7. Swimming: 2.

 

Luck: 0.

Oxygen-Points: Does not need oxygen to live.

Blood-Points: Does not need blood to live.

 

Attacks:

Sickile -------- : 2

Damage ------ : 2-D6 (+1-D6 per level advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : None.

 

Defense: 22 Offense: 24

 

Treasure: %Roll needed to have money and treasure:

50+ to have 1-D4 treasure checks.

Begin rolling on the Common chart.

Treasure will be within the Warcrow, and will only be items that can be concealed within its physical form.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: Hollow. Eye shape: Hollow and sharply slanted. Height: 5' 0". Posture: Biped. Skin color: Yellow (hay). Skin texture: Hay and rotted clothing. Weight: 20 lbs.

 

This creature appears as a dark scarecrow with hollow, empty eyes of night.

 

Dislikes ----- : Everything.

Disposition - : Chaotic and violent. This unnatural creature thrives on the thrill of the hunt, and will prolong the misery of its victim by inflicting fear and terror within its mind and heart.

 

Fears -------- : None.

Habitat ------ : Grasslands and forest civilized wilderness and graveyards.

Immunities - : Disease, Fear, Sickness, Mental-Attack.

Life-span --- : Undying (this creature exists forever, but can be destroyed).

Likes -------- : Inflicting fear and dismay in others.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Natural Regeneration: 1-D12 per turn.

 

Special Defenses:

Evasion: When struck, this creature will have a 2 in 6 chance of not being struck (roll 1-D6 - a score of 1 and 2 will indicate the attack has missed).

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: Fire causes x2 damage to this creature.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.